![]() ACES seems to make everything low contrast. ![]() I'm curious if Jeff, by producing small, noised up renders is hiding this problem, or if his maps solve it. I think it has to do with the tricky interplay between the dual lobe shader's specularity-getting enough roughness in one lobe and glossiness in the other to emulate the broad highlights of skin with a bit of natural oil on top. The body has a problem I've found in my own renders-when you process the render to pull out details, the bumps take on a slightly plasticy look. When I corrected it to use the full luminosity range and a LUT that works well for Daz rendered skin (Filmstock 50-I'm not sure where I got it), the skin looked really good in the face. To my eyes, that made the skin look to shiny. I'm still learning like you guys.ĭoes blender always underexpose images like this? When I opened it in Photoshop, the range was 0-185. Also, I said some things in this thread that I no longer do, like turning off firefly filter.
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